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Entering or leaving play mode, or changing Editor color scheme throws "N...
When entering or leaving play mode or even changing the color scheme in Preferences throws "NullReferenceException" error. When you ... Read more
[macOS]Window bar is black in Editor
The top bar in Unity 2017.1.0a6 is black on Mac. Steps to reproduce: 1. Create a new project Reproduced with: 2017.1.0a6. Not repr... Read more
Error fails after search in AssetStore from Project
Assertion fails after searching in Project -> AssetStore on opening Show in Asset Store. 1. Open Unity. 2. In Project search: -... Read more
EditorApplication.playmodeStateChanged is called when scrolling through ...
1. Open the Scene scene and run it. 2. Open the Profiler Window, enable it and Pause the game. Notice that console has a log of play... Read more
Sprite selection outline box is misaligned
Sprite selection outline box is misaligned 1. Open scene "1" 2. Click on the white square in the scene Expected: The selection ou... Read more
Dragging a game object into the Project View will show the selection for...
Steps to Reproduce: 1. create a new game object 2. drag it in the Project View and notice both the GO and the prefab is selected ... Read more
Buttons "On Click" function field not disappearing when its made private
Repro steps: 1. Open provided projects "BugScene" scene 2. Enter Play mode and click on the "BuggedFeature" button 3. Look at the c... Read more
Calling Object.DestroyImmediate(go) in OnPostprocessGameObjectWithUserPr...
Reproduction steps: 1. Open the attached project; 2. Right click on the jumpingCube.fbx and select Reimport; 3. Observe the crash. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fixing Message Loss in UMPE During Domain Reload
- The Editor freezes when ScheduleReadOnly of IJobParallelForTransform with dependency is used
- Text is truncated in the Inspector when the display scale is set to 150%
- CancellationTokenSource(<timeout>) has incorrect cancellation status when used in WebGL Player
- VFX property value names are cut off when properties with 'Arc' are viewed in the VFX Blackboard