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Undoing operation of few duplicated objects deletes them all
How to reproduce:1. Create a new project2. Select one of the object in new scene3. Hold Ctrl and click D few times- it will duplicat... Read more
[Gizmo] Rotating an object switches gizmo to local, even when it is set ...
The gizmo does not maintain Global mode when an object is rotated but behaves as Local. Repro steps:1. Open Scene1 from attached pro... Read more
Editor crashes after exporting prefab to unitypackage
1. What happenedAfter exporting unity package, Editor hangs/crashes. Attaching Editor log and crash call stack from case, when Edito... Read more
Enum not handled on editor Dock Area OnGUI when selecting game objects i...
To reproduce: 1. Open attached project.2. Open scene: ENUM BUG REPRO3. In hierarchy, expand go: Fire meteor P expand me.4. Select th... Read more
Undocking editor tab throws NullReferenceException
Steps to reproduce: 1. Create new project with default layout2. Undock any tab to "float" (tested with Console, Project and Inspecto... Read more
Editor crashes when switching target platform after making a build
Steps to reproduce: 1. Open new Unity project2. Open 'Build Settings' window and build the project3. Select other platform and click... Read more
[Transform] Motion Vectors no longer updated when transform set via script
Motion vector texture is not updated when an objects transform is set via script. This seems to be a regression from our transform r... Read more
Editor crashes when switching between Metal and OpenGL with a custom scr...
Editor crashes when switching between Metal and OpenGL with a custom script window open 1. Open attached project (blank scene, only ... Read more
NullReferenceException after dragging windows to second display
Steps to reproduce:1. Create a project2. Drag a window to second display (repeat until there is error)4. Observe the error message:N... Read more
[Regression][Undock] Tab is unresponsive and NullReferenceException is t...
Steps to repro: 1. Create new project;2. Select any GameObject in the Hierarchy (for instance, Directional Light);3. Lock Inspector ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS