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Minimum Size of Automatic slicing has been removed
Sprite Editor page still has the documentation and images of Automatic Slicing having Minimum Size <Unity Directory>/Editor/Da... Read more
Documentation for Sprite Editor has not updated image
Documentation for Sprite Editor has not updated image 2) How can we reproduce it using the example you attached1 Open online or loca... Read more
Importing Assets references "Legacy animation system" in RED and YELLOW ...
Steps to reproduce : - open the page http://docs.unity3d.com/Documentation/Manual/ImportingAssets.html- scroll down to "Meshes &... Read more
Quality Settings page needs a new screen shot
Quality Settings page needs a new screen shot - please see attached screen shot. Link to page: file:///C:/Program%20Files%20(x86)/Un... Read more
Render texture manual is out of date
The renter texture manual does not include the information about the Anti-Alising and Depth Buffer options. You can also see that th... Read more
LOD Bias can be set as anything from 0 to +infinity, not only between 0 ...
http://docs.unity3d.com/Manual/class-QualitySettings.html In LOD bias explanation, manual says that the value is reflected as fracti... Read more
Typos in Occlusion Culling documentation
There are several typos and grammar problems on this documentation page:Unity Manual > Graphics > Graphics Overview > Camer... Read more
IOS over the air limit docs is outdated
Steps to reproduce : - open https://docs.unity3d.com/Documentation/Manual/iphone-playerSizeOptimization.html and notice it states th... Read more
formatting broken in table on AudioClip
-e: see title -repro:--go to/Documentation/html/en/Manual/class-AudioClip.html--NOTICE the property column in the properties table h... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS