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[Standard] Standard Shader Procedures section duplicates data on shader'...
Standard Shader Procedures section duplicates data on shader's parameters .../Manu/shader-UniversalShaderProcedures.html Section li... Read more
(Assets > Create > Physics Material 2D ) should be (Assets > Create > Ph...
this is in file:///E:/Unity5.0b19/Editor/Data/Documentation/en/Manual/class-PhysicsMaterial2D.html Read more
Render texture manual is out of date
The renter texture manual does not include the information about the Anti-Alising and Depth Buffer options. You can also see that th... Read more
IOS over the air limit docs is outdated
Steps to reproduce : - open https://docs.unity3d.com/Documentation/Manual/iphone-playerSizeOptimization.html and notice it states t... Read more
The Behaviour Type dropdown menu does not exist in the uGUI toggle compo...
-Open 4.6.0b11 Unity Manual -Select uGUI Overview -Select uGUI GameObject and Components -In the section about 'Toggle' there is a B... Read more
Typos in Occlusion Culling documentation
There are several typos and grammar problems on this documentation page: Unity Manual > Graphics > Graphics Overview > Cameras Over... Read more
Subshader Pass document could use more links
The case refers to the documentation page which appears in my local Unity installation here: file:///Applications/Unity/Unity.app/C... Read more
ShaderLab documentation grammar and format items
Several formatting and grammar corrections could be made to this page: Unity Manual > Graphics > Graphics Reference > Shader Refere... Read more
Polygon collider 2D has faulty information regarding hold+shift key comb...
"You can edit the polygon’s shape directly by holding down the shift key as you move the mouse over an edge or vertex in the Scene v... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fixing Message Loss in UMPE During Domain Reload
- The Editor freezes when ScheduleReadOnly of IJobParallelForTransform with dependency is used
- Text is truncated in the Inspector when the display scale is set to 150%
- CancellationTokenSource(<timeout>) has incorrect cancellation status when used in WebGL Player
- VFX property value names are cut off when properties with 'Arc' are viewed in the VFX Blackboard