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Undo does not work when tweaking the Attenuation and Pitch
Undo does not work when tweaking the Attenuation and Pitch from a selection in Project Browser To reproduce:- Open attached project ... Read more
[Audio] Unity Crashes when AudioMixer's Snapshots are removed
[Audio] Unity Crashes when AudioMixer's Snapshots are removed Steps to Reproduce: 1. Open a new project.2. Create an Audio Mixer3. S... Read more
Audio Source become louder on occasion if played on a loop
Reproduction Steps:1. Import attached project.2. Open "TestScene".3. Enter Play mode. Expected results: Audio source volume is the s... Read more
AK::MemoryMgr::Term crash caused by trying to terminate Wwise audio engi...
Steps to reproduce:1. Open "Lares.zip" project2. Enter Playmode3. Exit Playmode-Repeat steps 2&3 until the project crashes Note:... Read more
Audio preview does not detect new hardware if it's not connected during ...
Steps to reproduce:1. Disconnect/disable all audio hardware.2. Launch the project3. Try to preview the sound file, it starts "playin... Read more
Effects "leak" when renaming an exposed parameter
Effects "leak" when renaming an exposed parameter To reproduce:- Open attached project and launch "test" scene- Open the Audio Mixer... Read more
No short cut to Snapshots
User can right-click with a mouse on a Snapshot to "Set as start Snapshot", but this is not possible with short cuts. Trying to use ... Read more
Error messages when tweaking the Native Audio Demo at runtime
When tweaking the Audio Mixer at runtime, the Pause button is enabled and also the Console is showing the following errors: GUI Erro... Read more
Referenced Groups are hidden in Horizontal layout
To reproduce:- Open attached project- Open Audio Mixer window and select "Ambience"- Make sure that the audio mixer window has Verti... Read more
Audio Source passes incorrect spatial blend parameter to native audio sp...
How to reproduce:1. Open the attached project "1253853.zip"2. Open the "Test" Scene3. Enter the Play Mode Expected result: audio noi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS