Search Issue Tracker
DSPGraph PlayClip sample crashes in Windows/x64 build
Reproduction steps:1. Open user's attached project "AudioTest2.zip"2. Build for Windows/x64 using the default way3. Run the build Ex... Read more
Crash in BuildAudioMixerConstant when undoing duplication of mixer group
To reproduce:1. Create Audio Mixer2. Add new group to Master group3. Add another new group to the previous group (Group hierarchy sh... Read more
AudioMixer.SetFloat() ignores new value when it is changed and saved dur...
To reproduce: 1. Create new project2. Download and import AudioMixer error.unitypackage3. Open 'AudioMixer not working as expected' ... Read more
[Audio Profiler] Audio clip count displays both loaded clips in playmode...
Audio clip count displays both loaded clips in playmode as well as the ones modified in editor - Launch the attached project- Load t... Read more
Effects "leak" when renaming an exposed parameter
Effects "leak" when renaming an exposed parameter To reproduce:- Open attached project and launch "test" scene- Open the Audio Mixer... Read more
No short cut to Snapshots
User can right-click with a mouse on a Snapshot to "Set as start Snapshot", but this is not possible with short cuts. Trying to use ... Read more
Error messages when tweaking the Native Audio Demo at runtime
When tweaking the Audio Mixer at runtime, the Pause button is enabled and also the Console is showing the following errors: GUI Erro... Read more
Editor hangs when multiple Load-in-background Audio Clips are in the in...
Having "Load In Background" enabled and "Load Type" set to "Compressed in Memory" on "Footsteps.wav" causes a built game to freeze o... Read more
Volume rolloff mode is only changed after the audio listener is moved
Steps to reproduce:1. Download and open the attached project2. Enter Playmode3. Change Volume Rolloff mode Expected result: 3d sound... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor