Search Issue Tracker
Applying Prefab changes creates duplicate of prefab in hierarchy
To reproduce: 1. Open attached project (there is a small repro) 2. Open test scene 3. Select button 4. Make some changes to button... Read more
Redoing revert causes crash
Steps to reproduce: 1. Create new project 2. Create an empty GameObject 3. Add any component (tested with Rigidbody, Rigidbody2D, ... Read more
Crash when reverting an object which has any type of joint component att...
Steps to reproduce: 1. Create new project 2. Add an empty GameObject to the scene 3. Create a prefab out of previously created Game... Read more
Cache bloats when ByteUsed > BytesAvailable on 64-bit architectures
The disk usage of the Caching class increases infinitely when Caching.maximumAvailableDiskSpace is set to less than the current usag... Read more
Editor crashes when passing null object to UnityEditor.Undo.DestroyObjec...
Just call UnityEditor.Undo.DestroyObjectImmediate (null); in the Start() method of a script attached to a GameObject and Unity will ... Read more
Exporting asset packages fails to include shader '#include' files
Steps to reproduce: 1. Open the attached project 2. Right click on the scene 'Main Menu' and click 'Export Package...' 3. Notice the... Read more
Build Settings switch to Web Player after building AssetBundle
How to reproduce: 1. Open the attached project 2. Switch platform to standalone 3. Build AssetBundle (Assets->BuildAssetBundles) 4. ... Read more
Deleting Canvas with slider from prefab and applying changed, crashes Unity
How to reproduce: 1. Create a new project 2. Create empty game object, canvas with slider and make child of it 3. Drag that game obj... Read more
Prefab name isn't updated in Assets window when its name is changed thro...
Steps to reproduce: 1. Open attached project "PrefabNameChangeBug.zip" 2. Open scene "repro" 3. Run it 4. Select "Capsule" prefab a... Read more
Error in console when using Find References In The Scene
Using find reference on prefab of empty game object which has a child with mesh renderer and clicking on it in the scene view result... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fixing Message Loss in UMPE During Domain Reload
- The Editor freezes when ScheduleReadOnly of IJobParallelForTransform with dependency is used
- Text is truncated in the Inspector when the display scale is set to 150%
- CancellationTokenSource(<timeout>) has incorrect cancellation status when used in WebGL Player
- VFX property value names are cut off when properties with 'Arc' are viewed in the VFX Blackboard