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NullReferenceException when switching FBXImport tabs
To reproduce:1. Open attached project2. Select "buck1" in the project3. Open the rig tab4. Switch the animation type to legacy and h... Read more
Unity crashes in : SetParticleSystemIndex when adjusting Soft Particles ...
Steps to reproduce: 1) Download project "The Immortals.zip" and open in Unity.2) Open scene "immortals_test" and press Play.3) In Hi... Read more
System.Reflection.TargetInvocationException importing plugin
To reproduce:1. Create new project2. Import attached HoverVR-1.4.0.unitypackage package3. Reimport all or reimport plugin folder3. N... Read more
[TextureImport] Since 5.3 crashes in batch mode when importing certain t...
Unity 5.3.0f2 or newer (does not repro with Unity 5.2.x)Editor running in batchmode (does not repro in the Editor GUI)ASTC Texture C... Read more
AudioImporter does not recognize renamed BlackBerry and Windows Store Ap...
Steps to reproduce:1. Download attached project2. Open scene main3. Enter play mode. See reported exception: Unknown platform passed... Read more
[Models] .skp file throws errors on import and has some normals flipped
To reproduce:1. Open attached project2. Select the 06_14_3D-4 assets. It's a sketchup model.3. Reimport the model4. Notice the error... Read more
Memory Stream corrupt crash when importing Angry Bots
To reproduce:1. Create a new project and import angry bots (from store)2. While importing an error pops up - "The file MemoryStream ... Read more
Unable to import .aif AudioClip
Steps to repro:1. Open the attached project2. Find the audio named 'SndEff_A_Respawn0'3. Reimport it4. Observe the errors:IndexOutOf... Read more
Editor crashes when importing .obj
1. Open the attached projectNote: Sometimes it crashes while opening2. Attempt to import 'StreetA.obj' to Assets Result: Unity hangs... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS