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Crash with multiple stack traces when opening a project
Reproduction steps:1. Download, extract, and open the attached “repro-project“2. Observe the crash Reproducible with: 2022.2.0a15, 2... Read more
AssetDatabase.SaveAssetIfDirty does not automatically check out assets
Steps to reproduce: 1. Set up a project under VCS (e.g. P4) with at least one asset in it. 2. Make a script that calls EditorUtility... Read more
Errors regarding importing occur upon opening a project when the "Librar...
Reproduction steps:1. Delete the “Library” folder (if it exists)2. Open the attached “BugRepro” project3. Observe the Console window... Read more
“[Worker0] Could not generate preview image“ error when opening many plu...
How to reproduce:1. Open the “MenuBuddy“ project2. Navigate to the “Assets/MenuBuddy/Plugins/macOS“ folder3. In the Project window c... Read more
Editor crashes and a window with "GetManagerFromContext: pointer to obje...
Steps to reproduce:1. Open the “user’s attached project”2. Observe the "GetManagerFromContext: pointer to object of manager 'MonoMan... Read more
Getting randomly stuck on Completing Domain ,deadlock in asset loading code
1. Sometimes after saving a script / starting playmode, editor will hang on "Completing Domain" forever, until you kill the process.... Read more
Crash with multiple stack traces when opening a specific project contain...
Reproduction steps:1. Open the attached “ReproProj” project Expected result: The project is openedActual result: The Editor crashes ... Read more
Assets are marked dirty despite the user not making changes
Some assets are marked dirty when the scene is saved despite the user not making changes in those files. It has been reported multip... Read more
Freeze/Crash on Hash128ToString when opening project with Google.IOSReso...
Steps to reproduce:1. Open the “users attached project”2. Observe Unity freeze or crash Reproducible with versions: 6000.0.8f1, 6000... Read more
Custom ScriptableObject asset in the project setting are not well deseri...
How to reproduce:1. Open the “ProjectAsset“ project2. Open the “SampleScene“3. In the Project window right-click on the Assets folde... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS