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Prefab's thumbnail gets reverted to one without reflection when reimport...
How to reproduce:1. Open the user's attached project "My project.zip"2. Open the "GetPreview" window from "Tools" > "Get Preview.... Read more
[macOS] Loadable Plugin Directories fail to be exported as .unitypackage
How to reproduce:1. Open the attached Project "bundleTest"2. In the Project Window, right-click "Assets/AppleEventIntegration.bundle... Read more
[Mac] Editor keeps reloading certain files when opening a project
Reproduction steps:1. Open the provided project Expected result: The Editor loads and opens the project without issuesActual result:... Read more
Last line of pixels of images are not visible in Project Window when usi...
How to reproduce:1. Open attached project "case_1340449_lastLine.zip"2. Observe "imagetest-oneline" and "imagetest-twoline"3. Change... Read more
Editor installation Built-In packages get corrupted when meta files seem...
How to reproduce (according to the user, not directly reproduced locally):1. Create a new project (for ex. on 2020.3.0f1)2. Upgrade ... Read more
Assets dependencies load in the wrong order resulting in "None" being re...
Reproduction steps:1. Open attached project "Reference.zip"2. In Project window, select Assets/Content/MTFLocalizationManager.asset3... Read more
Show in Import Activity Window doesn't select asset if the parent folder...
How can we reproduce it1 Create new URP project (or HDRP)2 In ProjectBrowser select Materials folder and rename it to e.g. "1"3 Open... Read more
Material Preview Icons shouldn't use the same lighting as the scene when...
How to reproduce:1. Open the attached "repro 1234427" project2. Open the "3D Template" Scene from Assets folder3. Select the Two Col... Read more
After opening Scripts the Editor gets stuck on "Importing Assets" when p...
Reproduction steps:1. Open the attached project "śTest"2. In Project Window find and open "MouseLook" Script Note: Sometimes to rep... Read more
Console errors "Path was empty for:" when calling AssetDatabase methods ...
Reproduction steps:1. Open the attached “CopyAssets” project2. In the Menu bar click on “Bug”3. Press “CopyAssets”4. Observe the Con... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS