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Import Progress Bar doesn't refresh when downloading Assets from Cache
How to reproduce:1. Open the user's attached "Accelerator_ProgressBar" project2. Connect the project to a Cache server (Edit->Pro... Read more
Errors when selecting a ScriptableObject asset
How to reproduce:1. Open the attached project "Upgrader Test.zip"2. Select Assets/Animancer Upgrader v7.0.asset3. In the dialog box ... Read more
Crash on RaiseException when entering Play Mode in a specific project
How to reproduce:1. Open the attached “IN-102142_CrashRepro“ project2. Open the “Assets/Scenes/SampleScene.unity“ Scene3. Enter Play... Read more
Editor creates multiple processes when Parallel Import is disabled
Reproduction steps: Open the attached project(“ImportTasks.zip“) Open Assets/Cube Change Cubes transform value Save changes Observe ... Read more
Crash with multiple stack traces when opening a project
Reproduction steps:1. Download, extract, and open the attached “repro-project“2. Observe the crash Reproducible with: 2022.2.0a15, 2... Read more
ArtifactInfo.Internal_Destroy exception thrown when in Play mode while u...
Reproduction steps:1. Open the attached user's project2. Open any script in the project with Rider3. Attach Rider debugger to the Ed... Read more
Selecting dependencies of Asset is missing 1 Texture2D from total depend...
How to reproduce:1. Open the attached project "Scopely-GUID.zip"2. Right mouse click on Assets/New Test.asset in the Project window3... Read more
"The asset has been scheduled for reimport" error message is thrown when...
How to reproduce:1. Open the attached "1362268.zip" project2. In the "Assets" folder right click on the "Fonts" folder3. Select Reim... Read more
Imported folders and files are missing in the Project window when the in...
How to reproduce:1. Open the attached project "missingFiles"2. In the Project window, navigate to the "Prefabs" folder (Assets/Folde... Read more
[Android] Building a project where product name starts with a number res...
Reproduction steps:1. Open the attached "1363626test.zip" project from the google drive link2. Go to Project Settings > Player &g... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS