Search Issue Tracker
Unity leaks memory/crashes when trying to open a project with a broken p...
Steps to reproduce:1. Attempt to open the attached project in any of the reproducible versions ("1216483.zip") Reproducible with: 20... Read more
No character limit when creating a new Scene with excessively long name,...
Steps to reproduce:1. Create new Unity project2. In Project window create a new Scene3. Give the Scene Asset a long name (TestingTes... Read more
CustomEditor database Prefabs disappear after building to Android Platform
How to reproduce:1. Open the “Asset_Window_Bug“ project2. Open the “SampleScene”3. Create 2 copies of “Creep_Flying_Drone” Prefab (A... Read more
Calling LoadAssetAtPath during DomainReload returns null asset if asset ...
How to reproduce:1. Create an asset (i.e. a shader)2. Create a class with [InitializeOnLoad] in it, and call AssetDatabase.LoadAsset... Read more
[macOS] Loadable Plugin Directories fail to be exported as .unitypackage
How to reproduce:1. Open the attached Project "bundleTest"2. In the Project Window, right-click "Assets/AppleEventIntegration.bundle... Read more
ScriptableObject's mainObjectFileID is reset when duplicating it to anot...
Reproduction steps:1. Open attached project "ScriptableObject"2. In the Project window,right-click on "Data", select "Show In Explor... Read more
[V1 - V2 Regression] Anima2D Skinned Meshes are not fully rendered in Pl...
How to reproduce:1. Open the project from the attached file "1220619.zip"2. From the Scenes folder open the UnityChan scene3. Enter ... Read more
Assets importer gets stuck when importing a txt file that contains binary
How to reproduce:1. Open the attached project2. Inspect the Assets Progress Window3. If it's not stuck, reimport the "problem-asset.... Read more
Folders disappears from Project Browser when their name ends with ".meta"
Note: the folder disappears from Project Browser, but it stays on disc, so it is not data loss. If folder has some content in it (as... Read more
[Backport] Regression in time taken to enter Play Mode caused by asset d...
The time taken to enter play mode in the Lost Crypt project regressed from 4.6 to 4.8 seconds when PR was merged: https://ono.unity3... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS