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Editor throws warning when adding a Scriptable Object as a sub asset usi...
How to reproduce: 1. Open attached project "case1262293.zip" 2. Select "MainAsset" in the Project window 3. Click the "Add" button i... Read more
[Cache Server] Cache Server icon doesn't get highlighted in unity taskba...
After establishing a connection for Cache Server (global), Cache Server gets connected but the icon doesn't get highlighted on unity... Read more
Changing ip address of cache server v2 doesn't reconnect.
When changing the ip address for the v2 cache server it does not connect to the new address. This applies to both global and project... Read more
.obj and dependency .mlt files lost all Materials and Textures when impo...
To reproduce: 1. Download the project from a Link and open in Unity 2. Open "SampleScene" scene 3. From Resources > bugatti drag an... Read more
Animations are not playing when loading scene after reimporting all assets
How to reproduce: 1. Open the user's attached project "RPG(practice).zip" 2. Right-click anywhere in the Project window and select R... Read more
Asset Database operations not working correctly when invoked from [Initi...
Reproduction steps: 1. Open the attached user's project 2. Notice that 'Data (Data)' is printed in the console 3. Close the project ... Read more
Nested Child ScriptableObject asset becomes the Main ScriptableObject as...
How to reproduce: 1. Open attached "BetaTest.zip" project 2. In the project window, select Data/Gameplay/Character/Abilities/Kick At... Read more
Calling AssetDatabase.ImportAsset() on a prefab, while having a referenc...
How to reproduce: 1. Open the attached project 2. Go to top toolbar's BugTest->ScriptableObject Reference Test 3. Drag SOTest Asset ... Read more
Property reference is not disposed when it is redeclared in a script and...
How to reproduce: 1. Open the sample Scene of the attached project "1189787.zip" 2. Open the TestSerializeField.cs script 3. Comment... Read more
CS0246 compilation error is thrown after compilation when a new file is ...
How to reproduce: 0. Download and extract "ScriptableBuildPipelineBug.zip" (the ScriptableBuildPipelineBug.zip is the result of Cas... Read more
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