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A fatal error pop-up appears when opening a project that has files being...
Reproduction steps:1. Open the attached “repro-project“2. Observe the pop-up Reproducible with: 2021.3.23f1Not reproducible with: 20... Read more
Cache Server status icon -> window is very laggy if the Cache Server IP ...
How we can reproduce it:1 Create new Unity project2 Open Menu->Edit->Preferences and select "Cache Server(global)" tab3 Make s... Read more
Unable to attach scripts to Prefabs created with Unity 5.4 and earlier
Steps:1. Open attached project ("New Unity Project (19).zip")2. Select Prefab "54" (or "53", or "52"). Note: these Prefabs were crea... Read more
Enabling Animator component during Play mode in Prefab mode permanently ...
Steps to reproduce:1. Open attached Unity project2. Enter Play mode3. Open "Hugo" prefab in Prefab mode (observe starting prefab com... Read more
Player crash on CategorizedAssetsContainer::StartTrackingValidRevisions ...
How to reproduce:1. Open the attached “IN-133472” project2. Click on the custom menu item “Standalone App”3. Click “Start (Editor Mo... Read more
Longer Asset names get cut off when importing Assets
How to reproduce:1. Create a new project2. Import any Asset from the Asset store (for example, https://assetstore.unity.com/packages... Read more
Warnings are appearing when creating new scripts and project has more th...
How to reproduce:1. Open the attached '1144992.zip' project2. Create a new script3. Observe the Console Expected result: No messages... Read more
Passing a folder to AssetDatabase.ImportAsset() with ImportAssetOptions....
Steps to reproduce:1. Open the attached project (case_1230194.zip)2. In the menu bar under "Test", select "Import"3. Open the Consol... Read more
Crash on MustRemoveFromObject when reimporting a Prefab
Reproduction steps:1. Open the user's attached project2. In the Project window, select "Addressables" > "_GameManager"3. Right-cl... Read more
Prefab can push another prefab out of position when entering Play Mode i...
Reproduction steps: 1. Open "MazeCrusherGame.zip" project2. Make Scene and Game view visible at the same time3. Enter "Testlevel" sc... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS