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Crash when trying to create an animation for a model
Steps to reproduce : - import the project attached- add the manga girl to the scene- go to Animation window- press Add Curve and Uni... Read more
Adding a New Animation - by replacing the existing one - causes an empt...
Repro steps:1. Add a New Animation to an object, open the Animator Controller to see it has a state with that clip assigned3. Now [C... Read more
The GameObject's rotation suffers from Gimbal Lock when Rotation Constra...
How to reproduce:1. Open the user's attached "RotationConstraintBug.zip" project2. Open the "SampleScene" Scene3. Enter Play Mode4. ... Read more
Negative Discrete Int deletes key
When animatitng an Integer using [DiscreteEvaluation], positive numbers are keyed as expected, but negative values are not keyed and... Read more
Changing frame range of a clip throws warnings
When trying to arrange the frame range of a clip in the Animation Inspector, warnings come up Repro steps:1. Choose an animation2. I... Read more
Animation starts glitching when the Animation transitions to the next State
Reproduction steps:1. Open the attached project2. Open "Assets/Scenes/Mocap.unity" Scene3. Enter Play Mode4. Observe the Animation t... Read more
Editing Avatar Mask is impossible to edit
Editing Avatar Mask is impossible to edit Repro:1. Create Avatar Mask2. Try edit by clicking on body parts3. Error pops upThis is br... Read more
Animation on the ponytail bones of the character in the scene is missing
Animation on the ponytail bones of the character in the scene is missing. 2) How can we reproduce it using the example you attached ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS