Search Issue Tracker
Crash in PlayableTraverser::RootByType when disabling GameObject by usin...
How to reproduce:1. Open the attached "CrashBug" project and "test" scene2. Enter playmode Expected result: GameObject is disabled w... Read more
Imported humanoid's animation has some bones rotation errors
How to reproduce:1. Open the attached project2. Open and play "scene" scene3. Notice that humanoid is not holding "gun" with both ha... Read more
[SkinnedMeshRenderer] Incorrect bounds when 'Update When Offscreen' is c...
Reproduction steps:1) Open users attached project2) Open "Hub_BugTest" scene3) Find "EV_Rig:EV_High" object in hierarchy (All Hub Ob... Read more
mecanim::animation::ValuesFromClip<0> crashes when entering to Play mode
To reproduce: 1. Download attached project "554115_CrashRepro.zip and open in Unity2. Open "CrashRepro" scene3. Enter Play mode Expe... Read more
Crash when calling Animator.GetCurrentAnimatorClipInfo
To reproduce:1. Open attached project (repro727765.zip)2. Play scene_Herman3. Editor crashes Read more
Animator events from a previous animation still fire
How to reproduce: 1. Open attached project (AnimatorBugTest.zip)2. Open scene AnimationEventsTester.unity3. Play the scene4. Press t... Read more
Preview window of a transition shows NaN when changing Transition Durati...
How to reproduce:1. Open case_1092857-Preview window repro2. Go to Window -> Animation -> Animator3. In the Project window sel... Read more
Scaling root does not scale character with Optimize GO enabled
Scaling the character's root does not give the expected result when Optimize Game Object is enabled on a Humanoid rig (Inspector >... Read more
Errors in runtime play with events
Repros: - use attach bug.unitypackages- Load scene named Bug- Click Editor Play and notice errors: NullReferenceException: Object re... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask