Search Issue Tracker
Cannot delete multiple transitions
Steps to reproduce : - create a new animation controller - create 3 states - make two transitions from one state to the others - se... Read more
Assertion failed on expression: !m_Curves when Playing animation after r...
Reproduction steps: 1. Open user attached Project 2. Open Assets\Scenes\SampleScene Scene 3. Press Play 4. Press Play in the Game Vi... Read more
Switching model's Rig between Legacy and Generic logs "Destroying object...
How to reproduce: 1. Open the attached project 2. Select gunner_lv1 model in Assets folder 3. Select Rig tab in inspector and switch... Read more
[Optimize Game Objects] Animated meshes causes scaling issues in Play mode
Steps to reproduce: 1) Download attached project "OptimizeGameObjects.zip" and open in Unity. 2) Open scene "Test" and press Play. ... Read more
Building project crashes at StreamedBinaryWrite<0>::TransferSTLStyleArra...
Steps to reproduce: 1. Open attached project 2. Build it - Unity crashes with stacktrace containing StreamedBinaryWrite<0>::Transfe... Read more
[Animation] event UI is different according to if an object is selected ...
Steps to repro: 1. open project with animations 2. open window > general > animation 3. in hierarchy, select an animated game objec... Read more
A state doesn't get the transition reassigned when set to default
A state doesn't get the transition reassigned when set to default in sub-state machine Repro: 1. Create a new controller. 2. Create... Read more
The last frame of a animation is cut off when looping the animation
Reproduction steps: 1. Download and open the attached "Horror3D" project 2. In the Project window, go to "Characters" > "girl.fbx" 3... Read more
Editor fails to create an Animator controller and component via Animatio...
Steps to reproduce: 1. Create a new Unity project 2. Create a new GameObject in the Hierarchy 3. Rename GameObject so it would have... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fixing Message Loss in UMPE During Domain Reload
- The Editor freezes when ScheduleReadOnly of IJobParallelForTransform with dependency is used
- Text is truncated in the Inspector when the display scale is set to 150%
- CancellationTokenSource(<timeout>) has incorrect cancellation status when used in WebGL Player
- VFX property value names are cut off when properties with 'Arc' are viewed in the VFX Blackboard