Search Issue Tracker
Animated component active values fail to reset after exiting animation i...
Steps to reproduce:1. Open attached “ActiveComponents.zip” Unity project2. Open scene “Test”3. Select “Model” object in Hierarchy4. ... Read more
Editor crashes on WalkTypeTree after removing any component while in Ani...
Steps to reproduce:1. Open attached “CrashRepro.zip” Unity project2. Open “Test” scene3. Select “GameObject” object in Hierarchy4. O... Read more
[Animation] Inserting a key to a curve that has a single key when editin...
1) Add a particle system.2) Select a MinMaxCurveProperty such as Gravity and change its mode to `Random between 2 curves`3) Select o... Read more
Animation is not playing when root bone is named differently than in ori...
To reproduce:1. Open my attached project2. Enter Play mode - two animations playing3. In Hierarchy, find ChangeThisToBone001 and ren... Read more
AnimationEvent.animatorStateInfo.fullPathHash doesn't return unique hash
Steps to reproduce:1. Open user attached project2. Open bug.unity scene3. Play the scene4. Select one button to switch a layer, and ... Read more
[AvatarBuilder] Freeze/crash on "`anonymous namespace'::MarkBoneUp" whil...
Steps to reproduce:1. Open user attached project2. Open test.unity scene3. Play the scene4. Observe the freeze/crash Expected result... Read more
Generic animation's position is being regressed every loop when timelin...
To reproduce:1. Open user's project, scene Scene2. Enter Play mode3. Observe two timeline-controlled animations: humanoid and generi... Read more
Crash on PPtr<AnimatorState>::operator AnimatorState * __ptr64 when impo...
1. Create a new project2. Import "Animator" package into it Result: Crash on: ========== OUTPUTTING STACK TRACE ==================0x... Read more
Bone flips in animation preview, but only when FBX root object is select...
To reproduce (or just look at the video):1) Create new project and import the attached package2) Select either FBX in Animation fold... Read more
[Animation] Model transform rotation values are set to zero by Animation...
Steps to reproduce:1) Open the attached project.2) Open 'Main' scene.3) Run the scene.5) In the Inspector search field, search for "... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field