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0
votes
Duplicate

[anim] Copy From Other Avatar when other avatar type does not match, gen...

Animation

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Nov 24, 2017

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Version/s: 2017.3.0b1

Copy From Other Avatar generates errors when the source avatar is not of the same type (Generic vs. Humanoid). Repro:-open project-s... Read more

0
votes
Fixed

[anim] Animation Window Preview changes default Humanoid pose in Scene

Animation

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Nov 24, 2017

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Version/s: 2018.1.0a6

With the below repro steps, the Humanoid pose in the Scene (in this case T-Stance) is changed after previewing an animation in the A... Read more

0
votes
Postponed

[Animation] GameObject Transform changes are not detected if it is contr...

Animation

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Nov 13, 2017

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Version/s: 2017.1.0f3

To reproduce:1. Open project2. Open 'Scene'3. Select 'Root Object' in hierarchy, start recording animation4. Move 'Red' gameObject E... Read more

0
votes
Fixed

Undoing animator removal adds rotation to object

Animation

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Nov 27, 2017

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Version/s: 2018.1.0a2, 2018.1.0a6

Steps to reproduce: 1. Open attached project2. Open scene "test"3. In hierarchy, select "MazeLowMan" and remove Animator component4.... Read more

0
votes
By Design

The Adam Asset store model shows a Biped warning

Animation

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Nov 13, 2017

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Version/s: 2017.3.0b9

Steps to reproduce:1. Open a new project2. Import attached Adam model (it's a lot smaller than downloading the whole thing)3. Select... Read more

0
votes
By Design

Issues with sprite animation rendering in 2018.1.0a6

Animation

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Nov 28, 2017

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Version/s: 2018.1.0a6

Animation added to an empty game object seem to set the sprite renderer incorrectly. Sprites will not appear until the game is in pl... Read more

0
votes
Won't Fix

Editor fails to create an Animator controller and component via Animatio...

Animation

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Nov 25, 2017

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Version/s: 2017.2.0f3

Steps to reproduce: 1. Create a new Unity project2. Create a new GameObject in the Hierarchy3. Rename GameObject so it would have a ... Read more

0
votes
Postponed

Animator not resetting back to written defaults

Animation

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Dec 05, 2017

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Version/s: 2017.3.0f1

To reproduce:1) Open attached project and scene2) Play it3) Click Change State to double the size of cube4) Click Toggle Over Time5)... Read more

2
votes
By Design

Parenting object when Inverse Kinematic is used causes physical object s...

Animation

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Nov 28, 2017

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Version/s: 2017.1.2p2

To reproduce:1) Open attached project and scene2) Play it Expected steps:3) Click Start IK4) Click Stop IK - notice the hand movemen... Read more

0
votes
Duplicate

PlayableBehaviour outputs nothing if not connected to input 0 port

Animation

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Dec 01, 2017

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Version/s: 2017.2.0p3

How to reproduce:1. Open the attached project2. Open the "scene" scene3. Press Play Actual result: The red cube is not playing the P... Read more

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