Search Issue Tracker
Assertion failed on expression: 'changeMask != 0' console error
1. What happenedDuring play the following message thrown to Editor.log: (Filename: /Users/builduser/buildslave/unity/build/Runtime/T... Read more
Character animation breaks during upgrade
1. What happenedFor 'StrayTech Camera System' A$ package, character animation gets broken after upgrade from 5.5.0p4 to 5.6.0b3.Impo... Read more
Animator Transition slider is not in line with the mouse cursor while dr...
Reproduction steps:1. Open the attached project "animator_transitionSlider_case871160";2. Open the scene "test";3. Go to the Animato... Read more
Continuously loading prefab with AnimationClip, playing the clip and des...
How to reproduce:1. Open the attached project2. Open and Play Main scene3. Click on Begin button- It loads prefab from AssetBundle, ... Read more
Animator state is exited before animation is completed when Exit Time is...
How to reproduce:1. Open the attached project from "AnimBugTest_1251985.zip"2. Open scene "SampleScene"3. Enter Play Mode4. Click th... Read more
[2018.2 Regression] Animation binding breaks after activating gameobject
Steps to reproduce:1. Open user attached project2. Open 'EmptyTest' scene3. Enter playmode-- Inspect the character Expected behaviou... Read more
Assert in play mode when Culling Type is set to "Based on Renderers" (m...
Reproduction steps:1: Open scene "BlastLevelScene"2: Press play3: Wait till animation loop ends or Disable/Enable "MetaGameRoot".4. ... Read more
Unity crashes at Object::GetInstanceID when Activating or deactivating G...
Steps to reproduce:1. Download 883781_repro.zip and open "new" scene2. Select in Hierarchy "RoomPage"3. Open Animation window and se... Read more
Switching model's Rig between Legacy and Generic logs "Destroying object...
How to reproduce:1. Open the attached project2. Select gunner_lv1 model in Assets folder3. Select Rig tab in inspector and switch fr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS