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[Tilemap] Focus On dropdown text gets clipped when "Tilemap" option is s...
"Focus On" dropdown text gets clipped when "Tilemap" option is selected Steps to repro:1. Create a project with 2D Template2. Hierar... Read more
[2D][Sprite Editor] Sprite is not generated from texture when user uses ...
How to reproduce:1. Open any empty Project2. Bring in a PNG Sprite texture, set sprite mode to multiple and apply3. Go into Sprite E... Read more
Sprite.OverrideGeometry Incorrectly overrides vertices
Steps to reproduce:1. Download attached project2. Open OverrideGeometryTest scene3. Enter play mode4. click on Perform OverrideGeome... Read more
[VCS] Sprite Atlas asset is checked out in Perforce after entering Play ...
How to reproduce:1. Add the attached project ("SpriteAtlasPerforceIssue.zip") to your correct workspace folder and open it2. Connect... Read more
Polygon Collider 2D has a hole inside when having specific points coordi...
How to reproduce:1. Open the user’s attached “Collider2DOverlapPointTest.zip” project2. In the Hierarchy window, select “PolygonColl... Read more
[2D] Tiles overlap each other when moving mouse while Tile Palette optio...
How to reproduce:1. Open attached "case1280833" and scene "SampleScene"2. In the upper left menu bar select Window -> 2D -> Ti... Read more
[Sprite Renderer]Reset is not working on Sprite
Reset is not working on Sprite Steps to Reproduce: 1. Create a new Project2. Hierarchy > right-click > 2D > Sprite3. Projec... Read more
[2D] "Invalid editor window UnityEditor.FallbackEditorWindow" error is t...
"Invalid editor window UnityEditor.FallbackEditorWindowUnityEditor.GenericMenu:CatchMenu(Object, String[], Int32)" error throws upon... Read more
[SpriteEditor] Throws NullReference Exception when the editor reopened w...
"NullReferenceException:Object reference not set to an instance of an object UnityEditor.DockArea:OnEnable()" throws when editor reo... Read more
Tilemap Collider 2D is not deleted when using Tile Palette Erase Tool
How to reproduce:1. Download and open the user's attached project2. Open Scene "SampleScene"3. Open Tile Palette Window4. Select "Gr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS