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The "Compress Tilemap Borders" function is not working when used via the...
How to reproduce:1. Open the attached “IN-74639.zip” Project2. Open the “SampleScene”3. Expand the “Grid” Game Object in the Hierarc... Read more
Sprite Masks affect Sprite Renderers outside their range when a Light2D ...
How to reproduce:1. Open the attached "sprite_mask_issue_urp" project2. Open the “testscene” and observe the “Circle_1” sprite in th... Read more
Position Node with Object Space has a wrong value when there are multipl...
Reproduction steps:1. Open the attached "ReproProj" project2. Open the "Assets/DemoScene" scene3. Observe the three squares in the S... Read more
“ArgumentException: Trying to use an invalid resource (pass Motion Blur)...
Reproduction steps:1. Create and open a 2D URP sample project2. In the Hierarchy Window, select the “Main Camera” GameObject3. In th... Read more
[URP2D]["ArgumentException: Trying to use an invalid resource (pass Init...
Reproduction steps:1. Open the attached “TestRenderGraphWith2D” project2. Open “Assets/Scenes/SampleScene” scene3. Observe the Conso... Read more
ShaderGraph sprite is replaced by a blue box when using ShaderGraph Mate...
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Assets/Scenes/2D Shader Studies.unity” Scene3. Enter the Play... Read more
Crash on GenerateTextureAndSpriteRectDataFromAtlasMask when exiting Play...
Steps to reproduce:1. Open the “user’s attached project”2. Open the “SampleScene”3. Select the “Assets/Ground” Sprite Atlas through ... Read more
[URP2D][RG] "InvalidOperationException: Trying to use a texture (_Intern...
How to reproduce:1. Open the “ReproProjectRenderGraph“ project2. Open the “SampleScene“3. Focus on the Game view4. Observe the Conso... Read more
Bloom keeps building up in 2D URP when bloom intensity is over 0 and sky...
How to reproduce:1. Open the “LightSmear.zip“ project2. Open the “SampleScene“3. Focus on the Game view4. Click and drag the Mouse a... Read more
Hexagonal Flat-Top Palette tiles appear rotated 90 degrees clockwise whe...
How to reproduce:1. Open the attached project “Palette.zip”2. Observe the “arrow.jpg” image, located in the Assets folder3. Open the... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS