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Enabling and disabling GameObject as a trigger makes its collider cover ...
Reproduction steps:1. Open the attached “2d.zip“ project2. Open “SampleScene” scene3. Enter Play mode and use “A” key to move “trash... Read more
Camera with an "Uninitialized" Background Type, higher Rendering Priorit...
How to reproduce:1. Open the attached project “2DURPUninitializedHigherPriorityCameraBug.zip“2. Open Scene “SampleScene“ (Assets/Sce... Read more
Material Upgrade pop-up appears on opening 2D(URP)
Steps to reproduce:1. Open Unity Hub2. Create a 2D(URP) project3. Notice the pop-up Actual result: pop-up appears Expected result: n... Read more
"GetControlID at event ValidateCommand returns a controlID different fro...
Steps to reproduce: Create a new project Universal 2D template Go to Assets > Create > 2D > Sprite Shape Profile Drag it to... Read more
2D light leaks through ShadowCaster2D when ShadowCaster2D components are...
Reproduction steps:1. Open the attached "IN-127959_Small.zip" project2. Open the “Assets/Scenes/Map.unity” Scene3. Enter Play mode4.... Read more
OnTriggerExit2D not called when colliders are disabled due to getting un...
1. What happenedThis project has the 2D setting "Callbacks On Disable" turned on. This setting is documented as: "If the Collider2D ... Read more
Crash on TilemapCollider2D::GeneratePathsFromSprite when opening specifi...
Reproduction steps:1. Open the attached project “CrashRepro“ Expected result: Project opensActual result: Editor crashes Reproducibl... Read more
[Tile Palette] Multi-Drag-and-Drop Sprite asset creation location is non...
Steps to reproduce:1. Open attached project "Tilemap.zip" and scene "SampleScene"2. Open the Tile Palette window3. In Project window... Read more
Error in Console when creating a new Sorting Layer
Repo steps: Go to Edit > Project settings > Tags and Layers Click the drop down arrow in Sorting Layers Click the Plus button ... Read more
Saved Picks overlay for Tile Map doesn't open and produces errors when o...
How to reproduce:1. Open any project2. Open Tile Palette and click "Toggles the visibility of the Tile Palette Brush Picks Overlay"3... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS