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Editor crashes on Sprite::VirtualRedirectTransfer when loading sprite at...
How to reproduce:1. Open the user attached project2. Open 'SampleScene'3. Enter Play Mode Reproducible with: 2020.3.32f1, 2021.1.28f... Read more
[Texture] Null Referrence Exceptions when Packing a Sprite Atlas with si...
Reproduction steps:1. Open the attached project2. In the Project window select the Sprite Atlas3. In inspector switch the Max Textur... Read more
Sprite Editor's Editing modes can be changed when the Sprite is in Read-...
How to reproduce:1. Create a new URP 2D project2. In the Hierarchy, right-click -> 2D Object -> Sprites -> Square3. Select ... Read more
Artifacts appear on Sprites when generating a Sprite Atlas with Padding ...
How to reproduce:1. Open the attached “IN-128162” project2. Open the “SampleScene”3. In the “AtlasTest” folder, select the “MenuUI” ... Read more
Getting rendering artifacts in the Scene view when generating Tilemap
Reproduction steps:1. Open the attached Unity project "TilesIssue.zip"2. Go to Assets > Scenes folder and open "Game.unity" Scene... Read more
[2D] Part of a Sprite is cut off when the Mesh Type is set to 'Tight'
How to reproduce:1. Open the user-submitted project2. Open the scene "SampleScene" (Assets/Scenes/SampleScene.unity)3. In the Scene ... Read more
HideFlags is not working when compilation is finished
How to reproduce:1. Open the attached "1416421.zip" project2. Open the SampleScene Scene found in the "Assets/Scenes" folder3. Expan... Read more
Sprite Atlas shows only first page in Preview within Inspector
Reproduction steps:1. Open the "spriteAtlasV2" project2. Click "Test" asset in the Asset folder3. In preview within Inspector select... Read more
Instantiating Tilemap that has Rule Tile with "Default GameObject" set, ...
Reproduction steps:1. Open "RuleTileTest" project2. Open the "SampleScene" scene3. Go to File -> Build and Run4. Press on the "Sp... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS