Search Issue Tracker
Fixed in 5.4.2
Votes
18
Found in
5.4.0b21
Issue ID
804814
Regression
Yes
yield instruction WaitForEndOfFrame doesn't work in ExecuteInEditMode
How to reproduce:
1. Open the attached project
2. Open TurnScreenWhiteWithAlpha scene
3. Notice that nothing changes, but game view should turn white
4. Play the scene
5. Notice that WaitForEndOfFrame works and game view becomes white
Not reproducible: 5.4.0b20
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Rigidbody prefab in scene is losing overrides on Linear/Angular Damping
- "ObjectDisposedException: SerializedProperty injectionPoint has disappeared!" errors are thrown in the Console and the Renderer Feature addition cannot be undone after performing Undo on a Full Screen Pass Renderer Feature
- Rendering corruption on ARM Mali GPU when using shader with FrameBuffer and DepthTexture with Vulkan API
- TextMeshPro text fails to render on macOS Standalone builds when Canvas Plane Distance is close to the Camera's Near Clip Plane
- info-log.json logs the wrong OS version when using a macOS device
Thavron
Aug 15, 2016 18:08
"yield return new WaitForEndOfFrame();" doesn't work while the Editor is in Edit or Pause/Step mode. Only in Play mode it works.
Still an issue with 5.4.0f3.
With 5.4.0b17 - 3.5.x it worked