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Duplicate
Votes
2
Found in [Package]
7.2.0
Issue ID
1224914
Regression
No
[XR][URP][Vulkan] When rendering in multiview and post processing is enabled the right eye renders incorrectly
Description
When a user creates a new URP project by default post processing is turned on on the camera and in a volume in the sample scene. This causes the scene to render incorrectly in the right eye shifting the view matrices and causes the view to appear doubled with the right eye skewed as the user moves their head.
Actual
The right eye is rendered incorrectly causing double vision.
Expected
Both eyes render correctly.
Versions tested:
Version 2019.3.3f1 (7ceaae5f7503)
Version 2019.3.2f1 (c46a3a38511e)
Notes
This issue is fixed when turning off post proc on 7.2.0 and 7.2.1.
This issue is not resolved by turning off post proc on 7.1.8
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DeadNinja
Aug 12, 2020 10:11
on Oculus Quest
DeadNinja
Aug 12, 2020 10:10
Bug reproducable on 2019.4.6f1 and 2020.1.1f1 with URP 8.2.0