Search Issue Tracker
Feature Request
Feature Request in 2023.3.X
Votes
1
Found in
2021.3.6f1
2023.1.0a3
2023.2.0a1
2023.3.0a3
Issue ID
UUM-6896
Regression
No
Upscaling filters don't work with XR when using URP
Reproduction steps:
- Open the user's attached project
- Enter Play Mode
- Observe Game View
Expected result: Filter is used
Actual result: Pixel edges are blending
Reproduced with: 1.4.1 (2022.2.0a13), 1.4.2 (2020.3.35f1, 2022.2.0a16)
Could not test with: 2019.4.40f1 (can’t test with OpenXR), 2021.3.4f1, 2022.1.5f1 (error occurred while resolving packages)
Reproducible on: Windows 11
Comments (1)
-
Kevin-VFX
Jun 16, 2022 02:10
Upscaling filters DO work in HDRP. This problem seems to only happen in URP.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “FMOD failed to set the software format to the custom sample rate…” warnings are thrown as System Sample Rate value is being changed in Audio section of Project Settings window
- VFX Marquee selection does match the visual indicator
- “Invalid AABB aabb” errors are spammed when “Infinity” value is entered in Collider Component fields
- Editor Role does not sync with the MPPM Play Mode Scenario Role when entering Play mode
- Long asset names cause overlap with the “Find” function in search result tabs
Resolution Note:
This is a feature gap in SRP XR area. We close it and convert it to feature request.
Resolution Note (2023.3.X):
This is a feature gap in SRP XR area. We close it and convert it to feature request.