Search Issue Tracker
Duplicate
Votes
0
Found in [Package]
3.2.10
Issue ID
1257937
Regression
Yes
[XR SDK] Right eye isn't rendered when Camera Component Target Eye is set to Right
Reproduction steps:
1. Open attached project ("repro.zip")
2. Open "SampleScene" scene
3. Open Inspector window and select "Main Camera" Game object
4. Set Target Eye to Right in Camera Component
5. Enter Play mode
6. In Game window set target eye to both (or right eye)
Expected result: Right eye is rendered and left isn't
Actual result: Left eye is rendered and the right eye isn't
Reproducible with: 2019.4.2f1, 2020.1.0b14, 2020.2.0a16 (XR SDK)
Not reproducible with: 2018.4.24f1 (Legacy XR)
Tested:
- MockHMD (does reproduce on both Multi Pass and Single Pass Instanced)
- Oculus (reproduces on Multi Pass only)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fixing Message Loss in UMPE During Domain Reload
- The Editor freezes when ScheduleReadOnly of IJobParallelForTransform with dependency is used
- Text is truncated in the Inspector when the display scale is set to 150%
- CancellationTokenSource(<timeout>) has incorrect cancellation status when used in WebGL Player
- VFX property value names are cut off when properties with 'Arc' are viewed in the VFX Blackboard
This is a duplicate of issue #1280266