Search Issue Tracker
Fixed in 2022.1.X
Fixed in 2019.4.X, 2020.3.X, 2021.1.X, 2021.2.X
Votes
1
Found in
2019.4
2020.3
2021.1
2021.2
2021.2.0a14
Issue ID
1332105
Regression
No
[XR SDK] Line renderer collides the controller when Single Pass rendering mode is used
Reproduction steps:
1. Open the attached project ("1332105R.zip")
2. Open the "SampleScene" scene
3. Enter Play mode
4. Set Game windows to render both eyes
Expected result: Both eyes render identically
Actual result: Right eye line renderer collides the controller (see "OURpOOaD5w.mp4" video)
Reproducible with: 2020.3.7f1, 2021.1.6f1, 2021.2.0a17
Not reproducible with: 2018.4.34f1 (XR SDK not available)
Tested:
- Oculus Rift S
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note (fix version 2022.1):
Fixed with 2022.1.0a11, backported to 2021.2.0b16, 2021.1.28f1, 2020.3.21f1, 2019.4.32f1