Search Issue Tracker
Active
Under Consideration for 2022.3.X, 6000.0.X, 6000.1.X
Votes
0
Found in
2022.3.52f1
6000.0.26f1
6000.1.0a3
Issue ID
UUM-87041
Regression
No
XR Ray Interactor Cone Cast doesn't match Gizmo in Scene View when Cone Cast Angle is higher than 10 degrees
Steps to reproduce:
1. Open the attached user's project "XRI.zip"
2. Open the "Physics Debugger" window under "Window > Analasys > Physics Debugger"
3. Enable "Show queries", "Show shapes: Sphere" and "Casts"
4. Enter Play Mode and switch to Scene View
5. Select the "Ray Interactor" GameObject
6. In the Inspector change the "Cone Cast Angle" to be higher than 10 degrees
Expected results: The physics queries match the Gizmo of Cone Cast Angle
Actual results: The physics queries do not match the Gizmo of Cone Cast Angle when the value is higher than 10 degrees (See attached Repro1.png)
Reproducible with: 2022.3.52f1, 6000.0.26f1, 6000.1.0a3
Could not test on 2021.3.45f1 due to Physics Debugger not having Queries for Sphere Casts
Testing Environment: Windows 11 23H2
Not reproducible on: no other environment tested
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Timeflow Animation System" custom package appears twice in the Package Manager
- Sprite Atlas Override for iOS setting remains disabled when saving its change to enabled
- Increased Memory usage when Update Mode 'On Demand' Realtime lights are used and DX12 API is selected
- Shader warnings in URP ShaderGraph when using the Normal From Texture node
- 'Stack overflow' error logged in the Console when a script that has a lot of classes is compiled
Add comment