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Fixed in 10.x
Votes
0
Found in [Package]
10.0.0
Issue ID
1264046
Regression
Yes
[XR][Quest][URP] Universal RP XR apps built from recent Graphics master crash on Quest upon launch
Universal RP apps crash on Quest upon launch when built from recent Unity trunk with recent Graphics master, including:
- Version: 2020.2.0 (trunk 8037ac78137e)
- Graphics (master 555ab38)
See What Happened section and comments for additional details.
Try disabling "Optimized Frame Pacing" in the Project settings as a potential workaround.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "EndLayoutGroup: BeginLayoutGroup must be called first." error is thrown after building the project when Scripting Backend and Api Compatibility Level fields are changed
- GameObjects with Local Volumetric Fog Component and Fog Volume Shader Graph produce numerous render errors when there are more than 300 of them generated in the Scene
- Adaptive Probe Volumes system places some Light Probes in incorrect positions when Generating Lighting
- Constant buffer is not properly updated for the depth pass when rendering a custom mesh on DirectX12
- AfterRendering Event of the URP RendererFeatures renders with inverted Y axis
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