Search Issue Tracker
Won't Fix
Won't Fix in 3.1.X
Votes
1
Found in [Package]
3.1.1
Issue ID
PPB-1
Regression
No
[XR][Post Processing] The right eye's view is shifted when using Temporal Anti-aliasing with Multi Pass Rendering mode
Reproduction steps:
1. Open the user's attached project
2. Load the "PortalVRBug" scene
3. Enter play mode
4. Change the Game view to show both eyes
5. Select the Main Camera GameObject in the Hierarchy (CameraRig > Main Camera)
6. Toggle the Post-process Layer Component in the Inspector window on and off
Expected result: the right eye's view does not change
Actual result: the right eye's view is shifted
Reproducible with: Post Processing 3.1.1 (2019.4.29f1, 2020.3.16f1, 2021.1.17f1, 2021.2.0b6, 2022.1.0a5)
Note: the issue does not occur with Single Pass Instanced Rendering mode.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “FMOD failed to set the software format to the custom sample rate…” warnings are thrown as System Sample Rate value is being changed in Audio section of Project Settings window
- VFX Marquee selection does match the visual indicator
- “Invalid AABB aabb” errors are spammed when “Infinity” value is entered in Collider Component fields
- Editor Role does not sync with the MPPM Play Mode Scenario Role when entering Play mode
- Long asset names cause overlap with the “Find” function in search result tabs
Resolution Note:
I'm not reproducing the bug on post-processing 3.3.0 under Mock HMD. It should be already fixed.
Resolution Note (3.1.X):
I'm not reproducing the bug on post-processing 3.3.0 under Mock HMD. It should be already fixed.