Search Issue Tracker
Fixed in 2.4.0
Votes
0
Found in [Package]
2.1.0
Issue ID
1237102
Regression
Yes
[XR][Post Processing] Image has horizontal blur when using built-in XR Single Pass rendering mode
How to reproduce:
1. Open SampleScene from "SinglePassBlur.zip"
2. Start Play mode
3. Inspect text in Game view while toggling Post-process Layer component on Main Camera
Expected result: Text is always sharp and aliased
Actual result: Text is slightly blurred horizontally when Post-process Layer is active
Reproducible with: 2019.3.10f1
Not reproducible with: 2017.4.39f1, 2018.4.21f1
Could not test with: 2020.1 and 2020.2 - built-in XR deprecated
Reproducible with package versions: 2.1.0, 2.3.0
Not reproducible with package versions: 2.0.17-preview
Notes:
1. Only reproduces with built-in XR regular non-instanced Single Pass rendering mode
2. Tested on windows with MockHMD, Oculus and OpenVR
Workaround: Use other rendering modes or the newer XR Plug-ins
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “FMOD failed to set the software format to the custom sample rate…” warnings are thrown as System Sample Rate value is being changed in Audio section of Project Settings window
- VFX Marquee selection does match the visual indicator
- “Invalid AABB aabb” errors are spammed when “Infinity” value is entered in Collider Component fields
- Editor Role does not sync with the MPPM Play Mode Scenario Role when entering Play mode
- Long asset names cause overlap with the “Find” function in search result tabs
Add comment