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Won't Fix
Won't Fix in 1.5.X
Votes
0
Found in [Package]
Issue ID
OXRB-523
Regression
No
[XR] Multiview Render Regions Optimizations AllPasses enabled cuts off right eye texture
Steps to reproduce:
- Open project with a Unity version < 6.2
- Upgrade project with OpenXR 1.15.0-preview.1
- Open Project Settings
- Select OpenXR
- Select Meta Quest Support
- Select the Meta Quest Support Cogwheel button for additional settings
- Select the Multiview Render Regions Optimization drop down
- Select AllPasses
- Close the menu
- Observe the Validation rule prompting you to upgrade to "6.2"
- Close Project
- Upgrade your unity version to any version of 6000.2.x that is less than 6000.2.0b2
- Reopen project
- Open Project Settings
- Open Validation Rules
- Fix all remaining rules
- Observe
Actual results:
You will see there is no longer a validation rule for Multiview Render Region Optimization requires a specific version. However, it is not supported in these editor versions.
Building a VR project results in the right eye seeming to be cut off
The image on the right is the expected and image on the left is the bug. You can see the right eye texture is a sharp line instead of a rounded edge. This is very obvious inside the HMD.
!image-2025-05-14-09-28-39-825.png|width=667,height=169!
Notes:
- The expected workflow is to upgrade to the latest 6.2 release version and it will fix this bug.
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