Search Issue Tracker
Fixed in 1.0.0
Votes
0
Found in [Package]
2019.3
2019.3.0f6
2020.1
Issue ID
1219563
Regression
No
[XR Interaction Toolkit] GameObject gets rotated after teleporting when the Teleportation Area GameObject has non zero rotation
Repro steps:
1. Open QA attached project "repro_1219563"
2. Build and Run the scene "a" on a VR device
3. Try to teleport somewhere on the plane which has a rotation applied
Actual: The XRRig is teleported with a rotation applied
Reproducible with: 2019.3.2f1, 2020.1.0a24 - XR Interaction Toolkit preview - 0.9.3
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Packman: The same asset data is displayed differently in "Import" and "Remove" popups
- Reference to a deleted GameObject becomes "None" instead of "Missing" when the GameObject is restored with undo after entering and exiting Play Mode
- Size value in Particle System Curve's tab is highlighted with selection across all tab header
- Particle System Curve's Presets window has no visual indication of what preset is selected
- Blur shader doesn't work when the "Scene Color" Node is attached to the UI "Output" Node
Resolution Note (fix version 1.0.0):
PRs have landed to add more teleport orientation options. This fix will be available in the next package release A workaround in the meantime is to put your TeleportationArea on a root gameobject, and have your models as child gameobjects.