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Won't Fix
Won't Fix in 2023.1.X
Votes
0
Found in
2021.3.29f1
2022.3.7f1
2023.1.7f1
Issue ID
UUM-45918
Regression
No
[XR] Hiding the built Player Window stops HMD from rendering
Steps to reproduce:
1. Create a new project or a VR template
2. Add the attached script "HideUnityWindow.cs" to a GameObject
3. Connect Oculus Link to Quest 2
4. Build a Standalone Player
5. Observe in the headset how the view no longer renders or begins to flicker
Expected results: Hiding the built Player Window does not stop HMD from rendering
Actual results: Hiding the built Player Window stops HMD from rendering
Reproducible in: 2021.3.29f1, 2022.3.7f1, 2023.1.7f1, 2023.2.0b4
Environment tested on: Windows 10
Notes:
-Issue is not reproducible in the Editor
-Only reproducible when building a Standalone Windows Player
-Issue reproduces with both OpenXR and OculusXR plugins
-Issue reproduces with Vulkan and Direct3D11
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Resolution Note:
Using windows commands to disable the player window is not a supported use case or intended usage for XR in Unity.
Resolution Note (2023.1.X):
Using windows commands to disable the player window is not a supported use case or intended usage for XR in Unity.