Search Issue Tracker
Won't Fix
Won't Fix in 1.3.X
Votes
1
Found in [Package]
1.3.1
Issue ID
OXRB-4
Regression
Yes
[XR] AsyncGPUReadback loses readbacks when switching between IDLE and FOCUSED OpenXR states
Reproduction steps:
1. Open the user's attached project
2. Build and Run
3. Activate and deactivate the headset a few times
4. Click on the button in the top left corner to a FOCUSED state
5. Activate and deactivate the headset a few times
6. Leave the headset idle for ~10-15 seconds while browsing other applications
7. Activate and deactivate the headset a few times
Expected result: no difference in readbacks
Actual result: readbacks are lost
Reproduced with:1.3.1 (2020.3.30f1, 2021.2.14f1, 2022.1.0b10, 2022.2.0a7)
Not reproduced with: 1.3.0 (2020.3.30f1)
Could not test with: 2019.4.36f1 (OpenXR Plugin package not introduced)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Resolution Note:
This seems to only affect the first instance of the headset traversing states. When following the initial repro instructions on the first pass we lose readback states. On subsequent cycles however the values do not lose cycles and stay together. We are opting to not fix this as there is a workaround
Resolution Note (1.3.X):
This seems to only affect the first instance of the headset traversing states. When following the initial repro instructions on the first pass we lose readback states. On subsequent cycles however the values do not lose cycles and stay together. We are opting to not fix this as there is a workaround