Search Issue Tracker
Fixed in 2017.1.X
Votes
0
Found in
5.6.0b10
Issue ID
885964
Regression
Yes
[WSA] Player crashes on exit/on being minimized when built with D3D build type
Steps to reproduce:
1. Open any Unity project
2. Build WSA Universal 10 SDK, Build Type - D3D
3. Open VS solution
4. Deploy on local machine
5. Close application by pressing 'close button' in top right corner
Expected result: application closes and debugging is stopped
Actual result: application crashes on close
Reproducible with: 5.5.1p4, 5.5.2p1, 5.6.0b10
Not reproducible with: 5.5.0f3
Not reproducible with XAML Build Type
Callstack and output attached
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Urishizu
Apr 03, 2017 21:21
Hi,
This issue is holding up my cert passing for my release, so patching as soon as possible is appreciated.
Thank you!
Evan