Search Issue Tracker
Won't Fix
Votes
0
Found in
5.5.2f1
Issue ID
890404
Regression
No
[WSA] Material causes the black screen on deploy in specific case
Steps to reproduce:
1. Open the attached project (WSA_Shader.zip)
2. Open the Assets/test.unity scene
3. Switch platform to Windows Store
4. Build for WSA Universal 8.1 Phone
5. Build and run
6. Observe the black screen on a phone
Expected result: Scene should appear
Actual result: Black screen appears
Note:
Tested with Lumia 1320
Editor crashes with Unity 5.4.5f1 (unable to allocate the memory)
Reproduced with: 5.4.5f1, 5.5.2f1, 5.5.2p3, 5.6.0f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spring Joint shows only one anchor gizmo in Scene view when "Auto Configure Connected Anchor" is enabled
- Crash on _platform_memmove after entering large value in Graphics settings Preloaded Shaders field
- Disproportionally large impact on CPU frame time when writing to a rendering entity's LocalToWorld
- "Constant Force" Component numeric fields drift out of view while entering a really big value in the Inspector
- Scene view camera speed pop-up appears empty or cut off when Scene view is very narrow
Add comment