Search Issue Tracker
Fixed
Fixed in 1.6.1, 1.11.1
Votes
0
Found in [Package]
1.6.1
Issue ID
ISXB-543
Regression
No
Wrong value is chosen when selecting GamepadButton in a dropdown menu
Reproduction steps:
1. Open the "IN-45621.zip" project
2. Open "Assets/Scene"
3. In the Hierarchy window, click on the "Input" GameObject
4. Open the "My Button" dropdown menu from the "Input (Script)" Component in the Hierarchy window
5. Click on the "Circle" option and observe the selected value
Expected result: "Circle" value is selected
Actual result: Different value than "Circle" is selected
Reproducible with: 1.5.1 (2021.3.26f1, 2022.3.0f1, 2023.1.0b19, 2023.2.0a17), 1.6.1 (2021.3.28f1, 2022.3.4f1, 2023.1.2f1, 2023.2.0a21)
Reproducible on: Windows 10
Note: Reproducible with other values, chooses different values in different versions
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
Add comment