Search Issue Tracker
Fixed
Fixed in 2021.3.X, 2021.3.22f1
Votes
0
Found in
2021.3.20f1
Issue ID
UUM-29044
Regression
No
Wrong “Target minimum iOS Version” is set in a newly created project if the required version is 12
How to reproduce:
1. Create a new project
2. Go to Project Settings > iOS > Other Settings and observe the “Target minimum iOS Version”
Expected result: “Target minimum iOS Version” is 12
Actual result: “Target minimum iOS Version” is 11
Reproducible with: 2021.2.0a1, 2021.2.19f1, 2021.3.20f1, 2022.1.0a6
Not reproducible with: 2020.3.46f1, 2021.1.28f1, 2022.1.24f1, 2022.2.10f1, 2023.1.0b7, 2023.2.0a5
Fixed in: 2022.1.0a7
Reproduced on: macOS 13.2.1 (Intel)
Note: In some versions, when changing the “Target minimum iOS Version” to lower than 12, it gets changed to 12
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note (fix version 2021.3):
Fixed in: 2021.3.22f1