Search Issue Tracker
Not Reproducible
Votes
0
Found in
Issue ID
689844
Regression
No
[WP8] Unity hangs after pause resuming from visual studio
To reproduce:
1. Open the attached repro project
2. Build for WP8
3. Open the solution with visual studio
4. Deploy to a windows phone
5. Wait until music begins playing
6. Pause by hitting the 'home' button
7. Resume by hitting the 'back' button
8. Notice that the music stopped. If it didn't stop, repeat step 6-7
9. Press the 'back' button - it calls Application.Quit() - nothing happens, the app hangs
Only happens when deployed from visual studio
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment