Search Issue Tracker
Duplicate
Votes
11
Found in
4.6.3f1
Issue ID
672975
Regression
Yes
[Mobiles]"<RI.Hid>" errors thrown when connecting a Mobile Device
To reproduce:
1. Create a new project
2. Connect a windows phone 8 or android device to your pc
3. Notice the errors in console:
"<RI.Hid> Failed to get device caps (0xc0110001) for ."
"<RI.Hid> Failed to get preparsed data."
Does not reproduced with Version 4.6.2p1
Comments (17)
-
Yogesh Patel
Apr 27, 2016 08:42
Any Updates On This Error Unity 5.0.0 ???
-
Yogesh Patel
Apr 27, 2016 08:35
For me it shows strange errors that I did not have prior to upgrading to Unity 5.0.0. Here is the error with some Chinese characters:
<RI.Hid> Failed to get device caps (0xc0110001) for ???.
<RI.Hid> Failed to get device caps (0xc0110001) for ??. -
TheVulcan
Jun 02, 2015 08:21
If it was resolved I wouldn't be here looking for a solution.
-
TGKG
Jun 01, 2015 01:54
Still happening with my Unity 5 as of May 31, 2015
-
DavidC44
May 15, 2015 05:06
I have tried Unity 5.0.0 and 5.0.1 and have had the same issue with both.
"<RI.Hid> Failed to get device caps (0xc0110001) for ??." -
lpup03
May 08, 2015 18:08
any updates on this error?
-
SoftwareGeezers
Apr 28, 2015 08:51
Have this issue on Unity 5. Four errors like...
<RI.Hid> Failed to get device caps (0xc0110001) for ??. -
EAC
Apr 20, 2015 14:09
Having the same Issue with the Microsoft Kinect v2 on version 5.0.1f1 pro
-
unicat
Mar 29, 2015 14:55
Get this in 5.0.0p3 Pro too.
-
slumtrimpet
Mar 23, 2015 10:50
Still exists in 4.6.3p3
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spots of bad lighting appear on assets when the lighting is generated in a Scene
- Static Editor Flags dropdown list is cut off when Inspector Window is docked to the very right and UI Scaling is set to a higher value
- visionOS Players are minimized when Guided Access is turned on
- Licensing Client fails to launch when opening Unity Hub
- Sprite Atlas Inspector preview disappears when entering Play mode unless SpriteAtlasMode is set to "Sprite Atlas V2 - Enabled"
This is a duplicate of issue #673862