Search Issue Tracker
Fixed in 5.0.X
Votes
0
Found in
Issue ID
664740
Regression
No
[WP8] Nested serializable struct causes crash
A script with a nested serializable struct causes a crash on Windows Phone 8. A class can be used instead of the struct as a workaround
To reproduce:
1. Open attached project "repro.zip"
2. Build & run for WP8
3. The app crashes after the splash screen
When native debugging with visual studio an "Access violation reading location 0x0000001C." is thrown.
Then "The program '[1848] TaskHost.exe' has exited with code -2146233082 (0x80131506)."
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment