Search Issue Tracker
Fixed in 4.5.5
Votes
0
Found in
4.5.3f3
Issue ID
627696
Regression
No
WP 8.1 Scale 240% Wide Tile does not appear in solution
When included without a 100% scale tile, the 240% tile will not appear in the solution.
To reproduce:
1. Add the 744x360 tile under "Wide Tile" in player settings
2. Build for Windows Phone 8.1
3. Open up the solution and open the package.appxmanifest
4. Go to visual assets and notice that there is no wide logo
If a 100% scale tile is provided along with the 240% everything works fine
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build and Run button greyed out for locally invalid architecture, despite remote build is specified
- Graphics Settings: “Use Defaults” checkboxes misaligned in Tier Settings section
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
Add comment