Search Issue Tracker
Fixed in 2019.1.X
Fixed in 2018.3.X
Votes
5
Found in
2018.3.0a9
2018.3.0f1
Issue ID
1107874
Regression
Yes
[Windows] Unity Remote 5 doesn't work on iOS because the x86_64 folder is missing from PlaybackEngines\iOSSupport
To reproduce:
1. Start Unity and open and create a New Project
2. Connect iPhone to your machine and start Unity Remote 5 app
3. Press Edit > Project Settings... and select Editor tab
4. In Unity Remote area set Device to Any iOS Device
5. Observe that Console prints Errors:
EntryPointNotFoundException: StartIosProxy
UnityEditor.iOS.iOSDevice.StartIosProxy (System.UInt16 devicePort) (at C:/buildslave/unity/build/PlatformDependent/iPhonePlayer/Extensions/Common/iOSDevice.cs:46)
UnityEditor.iOS.iOSDevice.StartRemoteSupport () (at C:/buildslave/unity/build/PlatformDependent/iPhonePlayer/Extensions/Common/iOSDevice.cs:54)
UnityEditor.IDeviceUtils.StartRemoteSupport (System.String deviceId) (at C:/buildslave/unity/build/Editor/Mono/Utils/IDeviceUtils.cs:14)
Could not start remote support for device: EntryPointNotFoundException: StartIosProxy
UnityEditor.iOS.iOSDevice.StartIosProxy (System.UInt16 devicePort) (at C:/buildslave/unity/build/PlatformDependent/iPhonePlayer/Extensions/Common/iOSDevice.cs:46)
UnityEditor.iOS.iOSDevice.StartRemoteSupport () (at C:/buildslave/unity/build/PlatformDependent/iPhonePlayer/Extensions/Common/iOSDevice.cs:54)
UnityEditor.IDeviceUtils.StartRemoteSupport (System.String deviceId) (at C:/buildslave/unity/build/Editor/Mono/Utils/IDeviceUtils.cs:14)
Notes:
- This issue appears only on Windows
- This issue does not appear macOS
- Workaround: Copy the x86_64 folder from my Unity 2018.2.20f1 folder, paste it to Unity 2018.3.* folder and the issue will vanish
Reproduced on Unity 2018.3.0a9, 2018.3.1f1 and 2019.1.0a12
Not reproduced on Unity 2018.2.20f1 and 2018.3.0a8
Regression on Unity 2018.3.0a9
Comments (12)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
dukekamono
Dec 20, 2018 05:40
Where is the x86_64 folder located?
pwalders
Dec 11, 2018 15:35
Confirmed this fixes the issue. I used Unity 2017.2.5.f1 x86_64 folder for 2018 3.0f1 and indeed, the problem vanished. Make sure you have iTunes running