Search Issue Tracker
Active
Votes
0
Found in
2022.3.54f1
6000.0.31f1
6000.1.0a8
Issue ID
UUM-90999
Regression
No
[Windows] Unicode custom text input window shows question marks when inserting an emoji
Reproduction steps:
1. Open the attached project "ReproProj"
2. Build and Run the “Scenes/SampleScene” Scene
3. In Player, select the white text input field at the top left
4. Press the “Win” key and “.“ at the same time
5. Select any emoji from the emoji keyboard
6. Observe the white text input field
Expected result: Selected emoji is present
Actual result: Question marks are present
Reproducible with: 2022.3.54f1, 6000.0.31f1, 6000.1.0a8
Reproducible on:
Windows Standalone Player
Testing environment: Windows 10 Enterprise 21H2
Not reproducible on: Windows 11
Note:
- IsWindowUnicode() returns true for both windows
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Bad performance when executing the Physics.IgnoreCollisions() method while in Play Mode
- Sprite Editor has a thicker separator between buttons when "Sprite Editor" option is selected
- "NullReferenceException: Object reference not set to an instance of an object" error is thrown when UpdateVolumeStack function is called
- [Windows] Unicode custom text input window shows question marks when inserting an emoji
- Memory leak when the VFX Graph Editor is open
Add comment