Search Issue Tracker
Fixed
Votes
0
Found in
5.0.0a8
Issue ID
607644
Regression
No
Windows player in full screen mode is brighter than in windowed mode
Windows player in full screen mode is brighther than in windowed mode
When Player Settings > Deferred Linear: The colors are brigther and the resolution looks stretched when in Full Screen mode (Works fine when DX11 is disabled)
To reproduce:
- Open attached project and launch "test" scene
- Make sure that the Rendering Path is set to "Deferred" and that Color Space is set to "Linear"
- Build & Run a windows standalone player
- When the Windows FullScreen Configuration window pops up, make sure that the Graphics Quality is set to "Fantastic" or "Beautiful"
- Run the player in windowed mode
- Press ALT+ENTER to change to fullscreen mode
- Observe that the background color has a much brighter color
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Add comment