Search Issue Tracker
Won't Fix
Votes
1
Found in
2018.4
2020.1.6f1
2021.1
Issue ID
1286451
Regression
No
[Windows] Editor Does Not Account For Non-Standard Windows Taskbar
Reproduction steps:
1. Open attached project "TaskbarTest.zip" and scene "SampleScene"
2. In Hierarchy window, select "Test" GameObject
3. In Inspector window, scroll down until one of the BoxColliders' Material field is right by the taskbar
4. Unlock the taskbar and expand it upwards
5. In Inspector window, open and observe the Material's selection Menu
Expected result: The menu does not overlap with the taskbar
Actual result: The menu overlaps with the taskbar
Reproducible with: 2018.4.29f1, 2019.4.14f1, 2020.1.13f1, 2020.2.0b11, 2021.1.0a5
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “FMOD failed to set the software format to the custom sample rate…” warnings are thrown as System Sample Rate value is being changed in Audio section of Project Settings window
- VFX Marquee selection does match the visual indicator
- “Invalid AABB aabb” errors are spammed when “Infinity” value is entered in Collider Component fields
- Editor Role does not sync with the MPPM Play Mode Scenario Role when entering Play mode
- Long asset names cause overlap with the “Find” function in search result tabs
Resolution Note (2021.1.X):
Resizing the taskbar while Unity is running can cause some popup windows to overlap underneath the taskbar. Restarting Unity is a viable workaround.