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Fixed in 1.0.0
Votes
11
Found in [Package]
0.9.6
Issue ID
1188222
Regression
No
[Windows] HID input doesn't work in built scene for x86/32bit player
-e: the DS4 controller works well in the editor but not when built for windows standalone
--works well in editor and built on OSX, also works well with xbox360 controller
--stripping is disabled
--tested and fails Windows 2019.3 + 2020.1
-repro:
--open attached project
--plugin DS4 controller
--run GamepadVisualizer scene from samples
--notice: DS4 controller works
--build&run scene for windows standalone
--NOTICE: DS4 controller doesn't work
-workaround: switch build target from x86 to x86_64
-
Usagi-Murasaki
Dec 15, 2023 11:48
I still have the problem, bur I need a x86 build.
I use Unity 2019.2.14f with the Input system 1.0.2 -
jarbleswestlington_unity
Dec 07, 2020 06:43
classic unity, issue still persists years later.
-
AronTD
Dec 01, 2020 22:39
This issue is not resolved.
-
kendallroth
Apr 30, 2020 03:14
Same thing here, excep the build works well for me with a PS4 controller but not a Logitech controller (set up as described here: https://forum.unity.com/threads/controller-wrongly-characterized-as-joystick-for-input-logitech-dual-action.879454/).
-
Fallout267
Apr 26, 2020 15:16
This didn't fix the problem for me. The build works fine with an Xbox controller but doesn't work with a ps4 controller despite working in unity and the build target being x82_64.
-
Peter77
Apr 08, 2020 12:26
Related forum thread:
https://forum.unity.com/threads/controller-bindings-not-working-after-build.752834/
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Resolution Note (fix version 1.0.0):
The fix is to the native runtime and not the Package itself.