Search Issue Tracker
Won't Fix
Votes
0
Found in
2019.1.0a13
Issue ID
1111848
Regression
Yes
[Windows] Artifact appears after splash screen in the Standalone build on OpenGL
Artifact appears after splash screen in the Windows Standalone build
Steps to repro:
1. Open the attached Project.
2. File > Build Settings.
3. Select PC, Mac & Linux Standalone.
4. Build And Run.
5. In Player configuration click 'Play'.
Actual Result:
Artifact appears after splash screen.
Expected Result:
No Artifacts appears after splash screen.
Reproducible in:
2019.1.0a13.
Working Fine in:
2019.1.a12, 2018.3.0f2 (49866f0a5d12).
Environment:
Occurs only on Windows.
NOTE: Happens when Graphic API is set to OpenGLES3 / OpenGLCore
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Project disappears from the Projects list in Unity Hub when the Editor crashes
- The Terrain tools follow the previous Terrain curvature when it was already undone
- Incorrect UI wording: Missing articles in project creation options
- “[Worker0] InvalidOperationException: Cannot create a new scene additively with an untitled scene unsaved.” error thrown when closing converted Sub Scene in Inspector window
- “InvalidOperationException: Trying to set the parent for HierarchyNodeHandle” errors spammed in the Console when converting Sample Scene to Sub Scene and Entities Hierarchy window is open
Resolution Note (2019.1.X):
Closing this as won't fix as OpenGL is not a primary platform for windows deployment.